How I think about design

Mountains and an alpine lake

Ambiguous problems are where I do my best work.

I like figuring out what’s really getting in the way before deciding how to solve it. Research, data, business goals, and constraints are inputs; my job is to make sense of them, form a point of view, and explore what’s possible.

I care just as much about the final details. Hierarchy, composition, language, interaction, motion, and visual identity all shape how something is understood and how it feels. I see craft as part of the solution.

I like figuring out what’s really getting in the way before deciding how to solve it. Research, data, business goals, and constraints are inputs; my job is to make sense of them, form a point of view, and explore what’s possible.

I care just as much about the final details. Hierarchy, composition, language, interaction, motion, and visual identity all shape how something is understood and how it feels. I see craft as part of the solution.

I like figuring out what’s really getting in the way before deciding how to solve it. Research, data, business goals, and constraints are inputs; my job is to make sense of them, form a point of view, and explore what’s possible.

I care just as much about the final details. Hierarchy, composition, language, interaction, motion, and visual identity all shape how something is understood and how it feels. I see craft as part of the solution.

How I work with AI

Claude, Cursor, and Figma Make are part of my daily practice — faster research synthesis, wider interaction exploration, prototypes in hours instead of weeks.

The judgment and ~taste~ (ugh, I know) are still mine; AI just lets me get more ideas out of my head and in front of the team sooner.

Off-screen

When I'm not in front of a screen, I love to spend time outdoors — skiing, trail running, gravel cycling, and everything in between.

I am equally as inspired by mundane everyday objects as I am by travel, tech, nature, and the talented people in my life.